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ID: 245
Viewed: 3615
Added: Jul 22, 2002
Version:
Snippet uploaded by: Mark
Written By: Anonymous
Demo: Sorry, no demo



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Add bitmap images to a menu item

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<!---Declaration--->
Add the following code to the declarations section of a module:
Declare Function GetMenu Lib "user32" (ByVal hwnd As Long) As Long

Declare Function GetSubMenu Lib "user32" (ByVal hMenu As Long, ByVal nPos As Long) As Long

Declare Function GetMenuItemID Lib "user32" (ByVal hMenu As Long, ByVal nPos As Long) As Long

Declare Function SetMenuItemBitmaps Lib "user32" (ByVal hMenu As Long, ByVal nPosition As Long, ByVal wFlags As Long, ByVal hBitmapUnchecked As Long, ByVal hBitmapChecked As Long) As Long

Public Const MF_BITMAP = &H4&

Type MENUITEMINFO
cbSize As Long
fMask As Long
fType As Long
fState As Long
wID As Long
hSubMenu As Long
hbmpChecked As Long
hbmpUnchecked As Long
dwItemData As Long
dwTypeData As String
cch As Long
End Type

Declare Function GetMenuItemCount Lib "user32" (ByVal hMenu As Long) As Long

Declare Function GetMenuItemInfo Lib "user32" Alias "GetMenuItemInfoA" (ByVal hMenu As Long, ByVal un As Long, ByVal b As Boolean, lpMenuItemInfo As MENUITEMINFO) As Boolean

Public Const MIIM_ID = &H2
Public Const MIIM_TYPE = &H10
Public Const MFT_STRING = &H0&

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<!---Code--->
'To start things off right, just add a form to a project (or just start a new project). Add a picturebox control. Set 'Autosize' to 'True' with a bitmap (not an Icon) at a maximum of 13X13. Add a comandbutton with the following code:
Private Sub Command1_Click()
'Get the menuhandle of your app
hMenu& = GetMenu(Form1.hwnd)

'Get the handle of the first submenu (Hello)
hSubMenu& = GetSubMenu(hMenu&, 0)

'Get the menuId of the first entry (Bitmap)
hID& = GetMenuItemID(hSubMenu&, 0)

'Add the bitmap
SetMenuItemBitmaps hMenu&, hID&, MF_BITMAP, Picture1.Picture, Picture1.Picture

'You can add two bitmaps to a menuentry one for the checked and one for the unchecked state.
End Sub ;


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